Arttista’s Freeze Textures is a tool specifically designed to freeze the amount of textures used to draw a line or outline.
To understand its importance, you need to understand how Arttista handles textures on a daily basis.
When you draw a textured line using the pen, brush, or eraser tools, Arttista doesn’t just keep a static stretched image. Every time the points of that line move, the geometry is redrawn and the software automatically recalculates the amount of textures needed for the stroke to always maintain excellent visual quality and consistent density.
When you apply Freeze Textures, you tell Arttista to stop recalculating density. The texture count becomes locked. Even if the points move closer together or farther apart during animation, the texture stretches or compresses organically and uniformly, remaining stable and consistent from start to finish.
The freezing calculation is extremely sensitive to the zoom level on your screen at the exact moment you activate the tool: * If you freeze the texture while zoomed far out, the line might end up with too few textures. * If you notice that the frozen line lacks definition, the correct workflow is: undo the operation, zoom in closer to view the drawing larger, and apply Freeze Textures again. Arttista will use this larger scale as a reference and freeze a much higher texture resolution.
You should use Freeze Textures on textured elements that scale or deform along the timeline, such as: * Character hair and fur. * Outlines created with texture brushes. * Clothing and stretching details. * Objects that scale up or down on screen.